Katt Grover
Affiliation: University of Portsmouth & Portsmouth Natural History Museum
Katt Grover is an artist, designer and PhD researcher at the University of Portsmouth, working in collaboration with Portsmouth Natural History Museum. Her research explores how mischief, co-design, and more-than-human design can shape participatory experiences with natural history collections. Storytelling sits at the heart of her work. Influenced by poetry, folklore, and speculative practice, she starts with a story and follows it into matter, building worlds through found, stolen, and fabricated artefacts, playful prototypes, and sensory encounters. She is interested in the unreliable narrator as a form of mischief, and how stories shift how we see, feel, and make meaning.
Panel: Frolic, Misrule, and Creative Chaos
Talk Title: Mischief, Misrule and the Magic Circle: Designing Ritualised Playful Disruption
The proposed presentation draws on my AHRC-funded Collaborative Doctoral Partnership PhD with Portsmouth Natural History Museum, weaving conceptual framing with practice-based reflection to explore how mischief and more-than-human design can inform participatory and co-design practices. Mischief is framed here as ritualised playful disruption: time-bound, collectively held, and shaped by place, materials, and more-than-human relations.
Drawing on the carnivalesque, the magic circle, folk festivals, and liminality, I suggest that folk customs and ritual games operate as ‘social technologies’, creating bounded play-spaces where alternative roles, inverted norms, and ‘productive trouble’ become generative conditions for collective story-making and imagining futures. These play-spaces support meaning-making through embodied, situated participation, a concern I explore through museum-based co-design with natural history collections.
I ground this through a research-through-design case study developing ‘Interventions of Mischief’ with museum staff and community participants, including playful facilitation tools such as the Masks of Mischief archetype cards and six-modes-of-attention dice. I introduce my attunement-led methodology, which foregrounds site, seasonality, atmosphere, and more-than-human relations as forces that shape how mischief is held, and what forms of participation become possible. In my work, mischief functions as a method for opening dialogue around difficult themes, including climate crisis, extinction, and colonial histories, while allowing multiple, sometimes conflicting, futures to coexist.
The presentation shares a transferable facilitation framework for designing participatory experiences that are situated, inclusive, and ethically held, with relevance for museums and for wider creative, community, and arts-and-health contexts.